reach the residents
● ● ● REACH THE RESIDENTS
For any questions you want to ask Viveca or Degar and receive an IC response, please direct them here. Please indicate in the subject line who you are trying to contact.
// VIVECA
Hi, what can I help you with?
// DEGAR
Today was gonna be the day, but they'll never throw it back to you. And by now, you should've somehow realized what you're not to do.
no subject
[ degar chuckles in a self-deprecating manner, but then he clears his throat. maybe there's even the sound of rustling, like he's literally sitting up a little straighter. ]
So, there's some good news and bad news. Which one do you wanna hear first?
no subject
Doesn't matter. I'm just looking for the facts.
no subject
[ it's a joke, don't worry about it. ]
All right, business-talk then. So the good news is that the people who leave here continue on with whatever they've got left of their lives. Long, short, whatever. You know, they're none-the-wiser for it. Life moves on.
The bad news is that no, the thing about the contract we make here is that it works the same way any contract with an orb works. You fulfill your end of the bargain, they fulfill theirs. You get my drift?
no subject
The so-called good news is what he'd hoped for. Better to have Law oblivious to what happened than to have him mourning their separation for a second time.
The "bad news" doesn't sound especially bad or even much like news at first glance, which means he probably needs to ask for something to be clarified:]
I had wondered this whole time if it might be possible that some regrets needed fewer orbs' buy-in for those conditions to be met. That someone could, say, complete those smaller individual arrangements each mission and eventually four orbs decide they've done enough to contribute and their needs have been met.
But it sounds like that isn't the case?
no subject
[ degar exhales. ]
It's all or nothing for these things. And it's not exactly like the orbs have a points system, like four tokens means that person gets to go free — and don't give 'em any ideas either, that could really complicate things. But it emphasizes the importance of the team-part though, doesn't it? Everyone wins or ... doesn't win together.
We're like branches, all a part of that one big tree. Or something like that.
no subject
My understanding is that we still don't know why people sometimes disappear, though, right? You've been doing this a while, do you have any guesses? I... lost a close friend recently. That's why all the questions, though you probably worked that out already.
no subject
[ admittedly, he did know but he hasn't always been great at keeping track of the crew-members; not the way viveca does. ]
Sorry about that, I did hear. And notice, I guess. [ and he does sound sorry. ] But no, I don't know why they do, only that they do. Maybe they chose to go back, maybe something from their life was calling them back. Truthfully I've never really found much use in wall-of-crazying either because ... well, we'll never really know, will we?
He'll be okay, though.
no subject
... Right?
Law did keep things from him, he knows that. Not maliciously, but because of misplaced ideas about making him happy sometimes. Other times, just because he felt it wasn't worth bringing up, that it didn't matter. This definitely doesn't qualify as the latter, and he hopes it isn't an example of the former.
He's not sure what Degar means with his "wall of crazy" comment, but he can see his point in the latter half of that statement. No, they'll never really know. Probably.]
Right.
Thanks. Not just for all this, but for being straightforward about it.
no subject
[ after e-23b, teamwork is more important than ever, and that includes him and viv.
and sure, a couple of the crewmates might have called him a liar or insinuated as much, but it should be pretty clear that degar doesn't think that way.
he's also really, really bad at it. ]